![]() ![]() ![]() It’s supposed to have more of a retro look. I ended up just studying the game sprite and package art. The original Metroid is around 30 years old now so unfortunately there’s not a whole lot of artwork to base my design on. When Kamiya took a look at it, he said he wanted it to be the Powered Suit from the first Metroid game for NES. I’m really into mechanics, so I had the most fun designing this costume. The next costume I did was for Samus Aran of Metroid fame. ![]() I used this Peach to make the Daisy costume (Daisy has Luigi instead of Mario, of course). Here’s what Bayonetta looked like after I incorporated his feedback. Personally, I thought it’d be fun to rearrange the Peach look a little bit, but Kamiya wanted it to be as close to the original as possible, so we ultimately went with (F). Right now, we’re still at very rough concept art. Next, I put together some various costume ideas for Kamiya to look at. (Really, it’s not necessary to go this far, but… I wanted to.) I decided to first just draw Bayonetta, so I’d have a base design to work off I could “dress up” in other costumes. So, she was the first character I started out with. He walked off to leave me thinking to myself, “P-p-p-princess Peach and Bayonetta? How am I supposed to find the common ground between these two characters!? They’re like night and day…”Īt the same time, I was intrigued, and wanted to try to design something for two characters that different. Draw Bayonetta in a Princess Peach outfit for me. It all started one day when Kamiya walked up to my desk and said, “Hey Cho. For this blog, I’d like to talk about the design process for creating these costumes. Hello, I was the Nintendo costume collaboration designer for the Bayonetta Wii U port, my name is Yong-Hee Cho. ![]()
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